Who, Why, What and How

Hello, my name is Matt, and I am the creator/owner of InfiniQuest.org. I grew up a child of the 80s, playing the old Scott Adams adventures on our Commodore VIC-20, and spending time creating new adventures (in BASIC!) with my dad. At the time, text adventure games were the coolest thing I'd ever seen, but this was soon replaced by graphical adventure games, and then eventually the 3d button-smashers we have today.

Fast-forward 20 years or so. In 2005 or 2006, I was watching some videos on the newfangled "YouTube", when an idea occurred to me: someone ought to make a "text-adventure" game website using videos and graphics and such. In other words, someone should bring my favorite gaming genre of the 80s all the way up into the 2000s. And that someone ... should be me!! (cue dramatic music)

But alas, life told me "You can't do that ... yet!"

At the time I was primarily a java web developer, but I found java web-hosting to be a little cost-prohibitive for someone with no budget. Plus, between work and family commitments, I wasn't able to invest the time I needed to make it happen anyway. So I put it on the backburner, and focused on other projects that were more realistic.

Eventually I began tinkering with PHP because of its low hosting costs. By 2010 I was feeling comfortable enough with this language to develop a complex interactive website from scratch. I had a few other ideas, but settled on the InfiniQuest venture one day after watching my (then-7-year-old) son playing some mindless button-smashing game on the console. I harkened back to the warm-fuzzy memories I had creating games with my dad, and I longed for the same experience with my son. So I asked him what he'd think if I built him a website where he and I could swap adventure games with each other. Oh boy, was he excited!

So, deciding I was up for the challenge, I dug in, kept the coffee flowing, and worked evenings and weekends in spurts as my free time (and my lovely, beautiful, gracious wife Jan - I love you baby) allowed. And now as I write this in mid-2012, my labor of love is finally ready.

My purpose for this website was simple: I wanted to make it easy for my son and I to create adventure games and share them with each other. But now, extending from the original purpose, I want to make it easy for ANYONE to create and share adventure games of their own. Most importantly, I want to foster the creation of fond, wholesome memories between friends and families, fathers and sons.




Over the course of the last two years, I've learned that this genre is now commonly referred to as "Interactive Fiction", or "IF" for short. I am by no means an expert on the genre, just a fan. Do a google search for "Interactive Fiction", and you'll find that there are several other engines available for creating this kind of game. I'm quite proud of this game engine I've developed - it is completely my design, and did not draw inspiration from any existing text-adventure game engine - but I make no claims that it is the best or most functional of its kind. I do not seek to compete with any of these other established engines, but only to spread the joy that this non-'mindless-button-smashing' gaming genre can bring.

Addendum #2

This website would not have been possible with the daily support of my wife Jan. If you enjoy this website, you have her to thank for it. Thank you Jan!! Now it's my turn to watch the kids and do the dishes and cook the meals for the next two years. (don't hold me to that)

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